Daily Design: Day 132

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Speed, Fat and Knock. As such, the game I’ve designed today is… Fat Rolls Fat Rolls is a competitive racing game for up to 12 players,Continue reading “Daily Design: Day 132”

Daily Design: Day 129

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Conjunction, Decoding and Conscience.  As such, the game I’ve designed today is… Deserve Arrays Deserve Arrays is a competitive puzzle game for up to four players. BeforeContinue reading “Daily Design: Day 129”

Daily Design: Day 83

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Voting, All and Fit. As such, the game I’ve designed today is… Democritic Democritic is a multiplayer game that’s both cooperative and competitive. While there can only beContinue reading “Daily Design: Day 83”

Daily Design: Day 53

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Superior, Return and College. As such, the game I’ve designed today is… Class A Catastrophe Class A Catastrophe is a game about preparing for your high school reunion.Continue reading “Daily Design: Day 53”