Daily Design: Day 129
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Conjunction, Decoding and Conscience.
As such, the game I’ve designed today is…
Deserve Arrays is a competitive puzzle game for up to four players.
Before a match, players vote on a difficulty (there are four different difficulty levels). Players can opt to raise their own difficulty level or all play at the voted difficulty choice.
When a match begins, the players are presented with a puzzle dial, as pictured above (I forget the name!). They’re also given a short riddle or puzzle, and have to use the dial to solve it as quickly as possible. Only the first player to answer it is given a score, with each correct answer rewarding a single point. The first player to 5 points is the winner, and all others are determined equal losers.
The difficulty determines not only the obscurity of the puzzles themselves, but the length of the solutions. The game is designed primarily for mobile as a quick-fix, which is why the puzzle dial is being used in lieu of a keyboard, as it adds another level of interactivity (though admittedly at the cost of convenience). A more traditional keyboard would be more convenient, but potentially less interesting.
That’s it! Just a short one, but thanks for reading. I’ll be back tomorrow with another quick game concept.