Daily Design: Day 53
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Superior, Return and College.
As such, the game I’ve designed today is…
Class A Catastrophe
Class A Catastrophe is a game about preparing for your high school reunion. It’s essentially a simplified version of The Sims, only it’s under a time limit (that can’t be extended by having kids).
Despite the invention of Facebook, people still hold school reunions, probably so we can see who avoided becoming fat and who just hides it in their profile pictures. While I’ve never actually been to one I imagine they’re stressful, at least on some level – as a competitive person by nature, I hate the idea of turning up to a school reunion and being (one of) the least successful person/people there, and I imagine a lot of people feel the same on some level.
So, the goal of Class A Catastrophe is to avoid that. The game begins once your created character graduates from high school, and ends at the ten-year reunion. Over those ten years, it’s your job to become someone who instills intense envy in those around you. This isn’t a game with a healthy moral message, in case you’d missed that about it so far.
You can do this by focusing on a number of factors – looks, wealth, charisma, intelligence and so on. These can be built through certain activities, such as working out or doing research. You also have to manage your budget, whether or not you’re focusing on wealth, which is where the skill factor of the game really comes into play.
To win, you’ll need to find the best balance between working to earn money and building your stats. If going for a wealth victory, keep in mind that certain stats (especially charisma and looks) can help with monetary gain, so don’t neglect your stats for the sake of money.
The biggest thing to keep in mind is that, in a Shyamalanistic twist, this isn’t a singleplayer game. Other players will also be working towards being more successful than you at the reunion. Mechanically, the game boils down to a competitive version of the sims – it’s basically a resource management game hidden under characters that are either too dumb or too driven to stop working to use the bathroom.
That’s it! Thanks for reading. I’ll be back again tomorrow with another quick game concept.