Daily Design: Day 274

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; Kingdom, Get and Drop. As such, the game I’ve designed today is… Kingdrop   Kingdrop is a game about two kingdoms at war whos kings have goneContinue reading “Daily Design: Day 274”

Daily Design: Day 255

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are; Tactic, Mesh and Capture. As such, the game I’ve designed today is… Shikari Shikari is a grid-based tactical RPG about guiding hunting parties as they tackle increasingly larger prey.Continue reading “Daily Design: Day 255”

Daily Design: Day 202

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;  Dentist, Task and Military. As such, the game I’ve designed today is… Tooth Ops Tooth Ops is a single-player strategy game about a tiny special forces team thatContinue reading “Daily Design: Day 202”

Daily Design: Day 150

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Protecting, Flood and Intervention. As such, the game I’ve designed today is… Catchment 22 Catchment 22 is a mobile game designed to be played in short bursts forContinue reading “Daily Design: Day 150”

Daily Design: Day 122

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Cubic, Cracking and Race. As such, the game I’ve designed today is… Cubed Cubed is a singleplayer puzzle game designed to be played in short bursts. Players takeContinue reading “Daily Design: Day 122”

Daily Design: Day 121

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Railroad, Pouring and Wet. As such, the game I’ve designed today is… Waterway Waterway is a single-player strategy game in which the player manages a train full of waterContinue reading “Daily Design: Day 121”

Daily Design: Day 113

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Dictator, Repeat and Receiving.  As such, the game I’ve designed today is… Revolutionaries Revolutionaries is a single-player PC game that combines elements of strategy and roguelikes. PlayersContinue reading “Daily Design: Day 113”

Daily Design: Day 96

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Cloud, Insect and Font.  As such, the game I’ve designed today is… Spelling Bees Spelling Bee is a cooperative multiplayer game for up to four players. In the game,Continue reading “Daily Design: Day 96”

Daily Design: Day 91

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Offspring, Rich and Blackmail. As such, the game I’ve designed today is… Re: Lied Upon Re: Lied Upon is a multiplayer strategy game about blackmail. Players take theContinue reading “Daily Design: Day 91”

Daily Design: Day 89

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are; Attribute, Western and Handler. As such, the game I’ve designed today is… Jolly Rancher Jolly Rancher is a turn-based strategy game set in the Wild West. In  theContinue reading “Daily Design: Day 89”