Daily Design: Day 122

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;

Cubic, Cracking and Race.

As such, the game I’ve designed today is…



Cubed is a singleplayer puzzle game designed to be played in short bursts.

Players take control of a cube on a square grid-based level and can move freely in any of four directions (up, down, left or right) by flipping their cube over in that direction. So to move right, their cube must flip face-down in that direction.

The goal is simply to move the cube to the exit. Unfortunately, the level breaks more and more with each move, and the player can see how long until certain pieces of the level break by touching or mousing over them. The idea is to plan ahead to avoid falling through the floor or landing on a piece that’s about to break.

As the game continues and the puzzles get harder, players will also have to manage the faces of their cube. Certain squares on the grid can be activated by landing on it with the correct face, but they won’t do anything otherwise. This means having to plan ahead and land on them from the correct direction. Certain levels may also contain multiple exits – some of which that are harder to reach – that unlock different sets of subsequent levels for completion.

As the final complication, players don’t actually move their cube step-by-step. Instead, they plot out their entire route for the level and then watch the cube move through it. If they fail, the level can be restarted instantly. The path of the cube must end at the exit, and since the level is constantly crumbling the cube can never become permanently stuck (though there’s also an instant restart button).

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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