Daily Design: Day 89
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on three randomly generated words. Today, they are;
Attribute, Western and Handler.
As such, the game I’ve designed today is…
Jolly Rancher is a turn-based strategy game set in the Wild West.
In the game, players take the role of the mayor of a newly-settled city, and have to help raise and defend it.
This is done by managing the city itself, including establishing trade routes, growing food, locating water, building new structures and attracting new settlers. Almost all of this is done by utilising your “Frontiersman”, which are essentially your city’s soldiers.
Frontiersman can be sent out to locate supplies, eliminate threats, etc. This is done in turn-based strategy battles, in which each individual soldier is unique, down to their name and appearance (think XCOM, if you’re familiar). Battles should be short and brutal, and when a Frontiersman dies they’re permanently dead, though newbies can be recruited from amongst your settlers.
Frontiersman also benefit from a loot system similar to Diablo or The Division, with gear dropping from enemies or being found after a successful mission. This gear ranges from new kinds of weapons that have increased accuracy, better range, can fire multiple shots at once and so on, to armour that can better avoid or deflect damage.
That’s it! Thanks for reading. It was a fairly vague design today, and they’ll be short for the next week if not a bit longer, as I’ve just found myself a lot busier than usual. I’ll be back tomorrow with another basic game concept.