Daily Design: Day 365
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Research, Competition and Stem.
As such, the game I’ve designed today is…
Culture War is a multiplayer strategy game about two laboratories that are competing to create the first Panacea – an elixir capable of curing all disease. In order to turn a profit – which is obviously the sole purpose of all forms of science – each lab is aiming to be the first to create and patent it.
Each player manages a lab of their own, and there are up to four players per match. Players mostly focus on resource management – what their staff should focus on, how to designate resources (money, materials) and so on.
The Panacea project is how players win the game. The first person to complete this project is declared the winner, but just rushing for the project almost certainly won’t work. Project time is based on how many scientists are assigned to the project, the quality of available facilities and materials and staff morale. All of these things are affected by completing other projects and assigning staff.
So, say players begin with 3 staff members. One can be assigned to researching better facilities (such as improved laboratory equipment or sleeping quarters) that improve other areas. Another may become a chef, which improves morale that affects each staff member’s performance across the board, and so on.
Players can also research things to be used against their opponents, such as creating mutants to attack their lab and potentially kidnap staff. This means that defense is also important – but spending too much on defense may cause you to fall behind elsewhere. Players can also spend resources to scout their opponents and get a rough approximation of their progress.
That’s it! Thanks for reading. I’ll be back tomorrow with the (final!) Daily Design.