Daily Design: Day 364

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Bomb, Top and Traffic. 

As such, the game I’ve designed today is…

Mile-A-Minute

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Just to make this as concise as possible, Mile-A-Minute is just the movie Speed, only in a car. If the car falls below a certain speed, the car explodes and the game is over.

It’s a kind of combination of survival games, endless runners and racing games. Players drive along a procedurally (and endlessly) generated highway, dodging traffic and other obstacles for as long as possible. The game slowly increases in difficulty (more obstacles, faster traffic and so on) until the player fails, at which point they’re awarded a score based on their performance.

Score can be increased by performing stunts, such as going off jumps and weaving through oncoming traffic. Riskier play is awarded with a higher score, but is more likely to reduce the time survived. Points can be used to customise the car and unlock new vehicles entirely.

There’s also a multiplier mode, in which player drive in a large loop going in different directions. There can be an odd number of players (up to 12), and each subsequent player begins driving in a different direction – so, the first play with drive clockwise around the track, the second will drive counter-clockwise, the third clockwise and so on.

There’s still traffic in this mode, and it still increases in difficulty. The last surviving player is declared the winner regardless of score, and players also have to take care to not hit each other.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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