Daily Design: Day 363
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Chicken, Swell and Gratification.
As such, the game I’ve designed today is…
Pride Before the Fowl
In Pride Before the Fowl, players manipulate events from the shadows to make a chicken feel like an extraordinary hero.
It’s a 2D side-scrolling puzzle game, more than a little bit like Lemmings. There’s a single character (the chicken) who constantly walks across the screen unless something (like a door) is stopping it. The chicken will constantly walk and will willingly walk to its death, because it’s not so bright.
To stop this, players can reorder the level in several ways. Certain items will have a glow that indicates they can be manipulated – these items can be dragged out of the level and added to the player’s inventory, which allows them to be replaced elsewhere. Players also begin each level with a small set of items, determined by the level itself.
The idea is to get the chicken to the exit safely, but also by making it do death-defying and impressive stunts along the way to earn Pride. Pride can be spent on unlocking new upgrades and levels, and is earned by having the chicken do things like killing monsters, bravely dodging traps and so on. Pride isn’t optional, but all levels can be replayed to earn more, and each level also has a rating (from bronze to gold) based on how much Pride is earned in a single run.
The obstacles are things like ramps, collectable items (like parachutes) and barricades – basically things that manipulate the movement of the chicken, It’s essentially a simplified version of Lemmings, where players are rewarded for making their run more complicated and fun to watch.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.