Daily Design: Day 362
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Slide, Rotation and Friendly.
As such, the game I’ve designed today is…
Cold Shoulder is a two-player competitive game about snowboarding. Player 1 tries to ride for as long as possible without falling off the course, and player 2 builds the course in front of them as they go.
For player 1, it’s a fairly simple (isometric) snowboarding game. The course has sides, and the player can fall off them easily, so they have to be cautious. Otherwise there are also ramps – jumping off these grants large point bonuses, but “stacking” will result in disqualification.
Player 2 generates the course by moving the cursor – the course automatically generates wherever they’ve placed it. However, they can also change the height (up or down) by holding the corresponding button. The idea is to make the course as difficult as possible – ramps are a good way to encourage the other player to take risky jumps, but may result in granting them more points.
After the first round is over, players switch roles and start again. Rounds go until the first player fails, but the game constantly speeds up to avoid going for too long. After both rounds, a winner is declared – this is based on the total score of each player, which is a combination of tricks performed and time survived.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.