Daily Design: Day 359

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Criminal, Planet and Corn.

As such, the game I’ve designed today is…

Cereal Killer

corn-field-007-47f3b7-2048x1207-6d77b0.jpg

Cereal Killer is a game about someone on the run from an intergalactic government, who has decided to make their dramatic last stand on a planet made entirely of corn.

Being that this character is unarmed, they’ve decided to utilize the planet’s only natural resource to aid them in their defense. Players must grow their defenses and weapons to stave off the unwavering assault of high-tech ships.

It’s a 2D shooter/tower defense in which attacks can come from 360 degrees. The corn planet is in the center of the screen, and initially players have a single Corn Cannon with which to defend themselves. The planet can spin at any time – because realism was abandoned at the outset of this idea – and fire giant corn at enemy ships to destroy them.

Between rounds, corn is grown. Players can use this corn to plant more (which increases future corn growth) or spend it on upgrades. These upgrades range from passive buffs such as more powerful shots, automatic cannons and shields that orbit the planet, or on new weapons, such as an enormous corn bomb that destroys all on-screen enemies instantly.

The idea is to balance spending corn on future investments while maintaining defenses – sort of like Plants Vs. Zombies and the sunflower mechanic. The key difference is that this is solely about survival, and players can’t actually win – instead, it’s about seeing how long they can survive.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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