Daily Design: Day 358
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Rifle, Decisive and Accident.
As such, the game I’ve designed today is…
Hunt Your Friends
Hunt Your Friends is probably the most self-explanatory game so far – it’s a game in which you and your friends hunt each other for fun and profit.
There’s not really much more to explain. Players – up to 12 – are dropped into a forest together, and the last survivor is the winner. Each is armed with a hunting rifle, but can scavenge the environment for other weapons and materials to make camouflage and traps.
There’s no “survival” element in the sense of hunger or cold, but wounds need to be tended to (which costs resources) or they’ll kill the affected character. Players can use items gathered to create camouflage, which is obviously used to stay hidden, and also for traps that can be used to immobilize or kill players outright.
It’s largely stealth-based, as even the starting rifle can kill another character easily. Better weapons account for things like higher accuracy, silencers and a better firing rate more than stopping power.
Over time, the forest that the players are hunting in will begin to fill with mist from the outside in. If someone’s inside this mist for too long, they’ll be attacked and eaten by a wild animal. The mist begins at the outside of the forest and works its way in, forcing players together over time to combat stalemates.
It’s basically The Hunger Games, only with adults and mostly focused on stealth, traps and sniping.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.