Daily Design: Day 357

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Potential, Break-in and Senior.

As such, the game I’ve designed today is…

Nook and Granny

2190129-the-old-woman-sits-in-an-armchair-at-home.jpg

Nook and Granny is a first-person horror game in which players play as a lonely old lady. Players take control as she wakes up in the middle of the night to a strange noise and decides to investigate (or not, if the player is as bad at horror games as I am).

The player navigates through the house, moving with all the elegance, agility and power that an old lady can muster. In other words, it’s a slow game, and the player can’t defend themselves or otherwise fight. This is fine, though – there are no enemies, just…scary…stuff.

It’s kind of an “anti-horror” game. Things keep happening – initially, the protagonist is woken up by the sound of glass breaking. Upon investigation, they can discover that the cause is something mundane, like a glass rolling off the table because of a breeze through a window. Stuff that has a logical explanation but a scary implication is ideal – after each event, something else will sound nearby to keep the narrative going until, finally…they go back to bed.

The idea is to contextualise scary things. In a horror game, everything is terrifying because we expect it to be. In this case, it’s more like the real world – the environment is scary despite nothing actually happening.

Having said that, it sounds like it would be fairly boring to actually play, so I can only imagine it working as a free or very cheap game. Still, I think it could deliver an interesting and unique experience – even if it wouldn’t necessarily be one that players would enjoy.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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