Daily Design: Day 356

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Health, Network and Twitch.

As such, the game I’ve designed today is…

Squad Goals


Squad Goals is a multiplayer cooperative FPS game for up to four players. It’s an intense and fast-paced shooter for skilled gamers, designed to be played with a coordinated team.

That’s because the game is set in the (near…ish) future, and each member of the squad is linked to each other. They share information in real-time; spotting an enemy will highlight it for all players, for example. They also share health – if one player is killed, the entire team goes down. Similarly, taking a bad shot to the leg will cripple each player’s leg in the same way.

The reason they’re linked in this way is to allow for perfect coordination (and for some story reason I don’t have to think up for this blog – nanomachines?). Each player can mark up to 3 enemies, and at the press of a button they can shoot all three in quick succession. Once the button is pressed, time slows down and the other players are given the chance to activate their own, allowing a coordinated team to take down up to 12 enemies in an instant.

This ability only recharges when a teammate scores a non-assisted kill, which means that players are always relying on each other. When at least two players manage a cooperative takedown, the entire team is healed slightly. Cooperative takedowns are either stealth-based (at least two players are required for a stealth kill), or by using the above “mark and execute” system, ala Splinter Cell.

Players will also be going up against powerful mechanical enemies that can’t be killed easily, which require more teamwork to take down. Each player’s gun has two modes – Weaken, or Lethal. A weapon in Weaken mode won’t deal damage but will make enemies much more susceptible to Lethal damage. The idea is for teammates to mix’n’match to find the perfect combo for any given situation.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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