Daily Design: Day 355
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Surprise, Tenant and Notice.
As such, the game I’ve designed today is…
In Eviction Notice, players control a character who has been unfairly handed an eviction notice, just because they were building their rented home to withstand the – obviously inevitable – apocalypse. So, our wise protagonist decides to simply fight back, given that their home is already more defendable than most.
It’s a hybrid of steath/action and tower defense games. Players will navigate the house in first-person to take down enemies stealthily before they can damage the house itself too badly (if they can’t find the protagonist, they’ll decide to evict them by simply destroying the house around them).
Each wave of enemies is treated as a seperate level, between which players can continue working on their house. The house can be customised in many ways – not only can they choose what to add, but they can choose where it goes. In other words, if a player adds a kitchen, they can choose exactly what room it branches off. Every room has at least two other exists, and the house can expand ad infinitum until the player loses (when the game is restarted).
Different rooms provide different benefits, such as more money earned per round, or are simply easier to sneak through. Furniture can also provide special perks – for example, cupboards can be hidden in, and microwaves and phones can be triggered for a remote distraction.
It’s a kind of stealth roguelike in which players customise their own level to an extreme degree. It sounds really grim and macabre, so I think it’d be best if the stealth “kills” were goofy and non-lethal; maybe the protagonist defenestrates them, or hits them with a giant boxing glove, or something.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.