Daily Design: Day 354

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Bound, Giant and Log.

As such, the game I’ve designed today is…

Rapid Descent

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In Rapid Descent, players take control of a character tied to a log, who is inconveniently about to go straight over an enormous waterfall to their certain deaths.

Players can wiggle and tug at their ropes – every button on the controller (or the regulars on keyboards, such as WASD) will move them a certain way. If players wriggle in a particular (and arbitrary) way, they can free their hands and start trying to free their legs. Inevitably, though, they’ll go straight over and the game will end.

I’ll be the first to admit that this game is a real dickhead. The idea is that it conveys vein hope – sometimes, there’s simply nothing you can do to win in a given situation. Games almost always let players come out on top unless they’re stopped in a cutscene, but this one will force everyone to fail to some degree. The fact that they can begin to free themselves is essentially just a way to disguise that.

It’s an easy game to make, and if it looked pretty enough I think it’d gain some real attention. It’s also a pretty open commentary, and people will read into it in a lot of different ways (“It’s about the inevitability of death!”, or “It’s a commentary on the lack of real control in video games/life!”). As long as nobody says “It’s a way for Rowan to do his daily blog post without as much effort!”, I’m happy.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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