Daily Design: Day 353
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Blame, Home and Victory.
As such, the game I’ve designed today is…
Lie Ability is a multiplayer “whoddunit”, in which up to 8 players are trapped in a mansion and are trying to escape. Of course, that’s a bit harder than trying the front door – players must work together to solve a series of clues that reveal the (literal) key to their freedom. Unfortunately, they’re constantly hampered by the one player that’s randomly selected to be the killer, who has to, uh, kill them.
At the outset, the randomly selected player is given a knife (though other players can’t see it). They can also see other players at all times (even through walls) and have a handful of abilities, such as being able to shut off the power at any time (which makes the entire house pitch-black for several seconds).
To combat this, the other players have the ability to accuse another player at any time. If the murderer is accused they lose access to all their powers and all players can see that they’re accused – however, the team as a whole only has four accusations to go around for an entire match (and each player can only use it once). This means that players need to be sure (or at least very confident) when they decide to accuse somebody.
The goal of the murderer is to make the team waste their accusations by framing other players. One of their abilities allows them to instantly switch places with another player – this can be used to move about the house but is primarily used to switch places with someone directly after a murder. It’s on a long cooldown, though, and so should be used sparingly. It’s also worth noting that the other players have no idea when someone has been killed, and have to keep track themselves by finding bodies and keeping a tally.
Finally, there’s a chance that there’ll be no murderer – a player may stumble into a trap in the house and die, then the teams could simply tear each other apart in the name self-preservation. Similarly, there’s a chance that as many as three players could be murders (depending on total player numbers). It’s a maximum of three, but a minimum of zero. It’s also worth noting that all players have the ability to kill each other if they find weapons, but nobody stands a chance against a murder one-on-one.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.