Daily Design: Day 352

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Vacuum, Grandfather and Hazard.

As such, the game I’ve designed today is…

Air Tight

Old-Man-on-Bench-Flying-in-Space--44292.jpg

In Air Tight, players have to help an old man perform his chores for the day. These include things like taking out the trash, doing shopping and so on. Unfortunately, he’s simply too old to move, and so the player has to control him by using an enormous vacuum cleaner to suck him up and move him around (obviously).

It’s a 2D game, where each of the old man’s tasks takes place as a separate level (and in a separate environment). For example, his first task may be to get dressed – this level takes place in his home and involves moving him to his wardrobe, getting the clothes out and bringing them to him (or him to them).

The biggest challenge that players will face is the fact that they can only vacuum things in a certain radius of the old man. This means that they need to (safely) move him into position, then interact with things nearby. They also need to make sure they don’t damage him too badly, since he’s an old man they’re a giant vacuum. I feel like I need to stress that idea, because I know for sure that at least half the player base would immediately throw him into the ocean.

It’s part puzzle game, part physics game. Manoeuvring the old man safely can be tricky, but solving the task at hand is the real meat of the issue. For example, when he goes shopping he does so without bringing his wallet, which means the player has to help him shoplift. Using a giant vacuum to steal eggs is about as hard as it sounds, but is even harder when the vacuum is inexplicably psychically attached to an old man.

Essentially, players will have to grab, pull and suck on things to figure out what works, like someone losing their virginity. The idea is to manipulate the level into getting the old man what he wants without hurting him – ideally, while looking hilarious throughout it all.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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