Daily Design: Day 349
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Inaccuracy, Vessel and Defect.
As such, the game I’ve designed today is…
In Service Skirmish, players (either solo or in teams) are passengers on space ships that are occupying themselves by trying to blow each other up. Unfortunately, players don’t control trained soldier or pilots – instead, they take control of engineers who have to try and fix their ship faster than their opponents can.
It’s a first-person multiplayer game about repairing things rather than destroying each other – though, admittedly, players are only repairing things in order to better destroy each other. Each match begins with both ships having already sustained significant damage, and players can choose what to repair first.
From different kinds of weapons to shields, engines, autopilot and more, players will always be playing catch up with the damage their ship has sustained. Repairing a component will make it operate automatically – scanners will show players their opponent’s status, weapons will automatically fire, shields will automatically deflect fire and so on.
The actual act of repairing is done by solving mini diegetic puzzles in first-person. Players have access to a few tools (blowtorch, spanner and so on) that can be used on parts of the ship for repairs. Parts that can be interacted with will be highlighted, but using the wrong tool will be significantly slower. Similarly, doing things in a particular order is necessary – players can consult an in-game manual, but it takes a second or two to bring it up on the screen.
It’s essentially a game about recreating those scenes of desperate ship repair in first-person (and I imagine it would be VR enabled). It’s admittedly vague, but boils down to a non-violent (uh, sort of) game that’s aiming for levels of immersion in a similar way that the Battlefield series does.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.