Daily Design: Day 348

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Force, Platform and Traffic.

As such, the game I’ve designed today is…

Gore Point


Gore Point is a multiplayer fighting game set atop moving vehicles, where falling off is as deadly as your opponent (possibly more-so, if they’re as bad at fighting games as I am).

It’s a 3D fighting game closer to Tekken or Soul Calibur than Street Fighter or Mortal Kombat, only it lets players freely “engage” or “disengage”. While engaged, players are “locked” to their opponent, and movement is based on an axis around them (like in Tekken). While disengaged, players can move freely in 3D space like in most 3D games.

Mobility is a major factor because the fights always take place atop moving vehicles (usually cars on a freeway). Hitting the pavement is an immediate and gory loss, so the ability to jump smoothly from car-to-car is important. Importantly players can’t get too far away from each other, so any car they’re standing on will speed up or slow down appropriately to get in range of their opponent.

The actual fighting is fairly standard. Players have combinations of kicks, punches and throws to deplete their opponent’s health. Throwing them off a vehicle will give them an opportunity to flip onto a nearby vehicle via quick-time event; however, the less health they have, the tighter the timing on this will be. On top of that it can be any button on the controller, so it gets hard to use as a match goes on.

The idea is to replicate those ridiculous over-the-top battles in movies like The Matrix and to expand on similar scenes in games, like Uncharted 2. Other vehicles could be planes (airborne or not, possibly both as the match progresses), motorbikes and so on. Anything that moves quickly and really shouldn’t be fought on top of.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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