Daily Design: Day 347
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Growing, Spacing and Daylight.
As such, the game I’ve designed today is…
Come and Grow
Come and Grow is a game about growing an enormous tree to ridiculous heights.
Like most plants (all? I’m not a botanist), this one requires sunlight and water to grow. In the game, players control the branches of the tree to manipulate their direct environment in order to grow themselves.
The tree starts as a tiny underground sprout and has to use it’s wee little branches to dig through dirt and hit stores of water. Every time the tree comes into contact with a new source of water or sunlight it will instantly grow, which gives the player access to new areas. Once the tree manages to burst out of the ground, players will help it navigate out of the building it’s growing out of.
It’s essentially a puzzle game that focuses on manipulating the environment. Players will have to knock down load-bearing pillars to destroy the ceiling for more light, or find a way to set themselves on fire in order to activate the sprinkler system for more water (to stress the point, I’m not good at growing plants in the real world, so some of this may be less than realistic).
As the tree grows the puzzles become more and more ridiculous in scale. Eventually, the tree gets to such a size that it relies on roots to reach more sources of water and sun – these are essentially new “worlds”, where each root grows into a separate tree. This means that the player can start over in a new environment, but retains the progress of growing a single enormous organism. As a neat touch, the main menu shows a view of the Earth from space, where players can begin to see the tree as it grows to ridiculous heights.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.