Daily Design: Day 346

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Fight, Glory and Ticket.

As such, the game I’ve designed today is…

Fame Feud

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Fame Feud is a multiplayer fighting game set in an ancient roman arena. Like most fighting games, each match involves brutally murdering your opponent while they try to do the same to you – where Fame Feud differs is that the surviving player isn’t necessarily the winner.

After each match, a winner is declared based on how much they impressed the crowd – whether or not they’re still alive. The crowd is impressed by lengthy combos and skilful utilisation of the mechanics. For example, a last second parry is worth more points than a simple block, and a lengthy combo is worth considerably more if it mixes up moves a lot throughout.

The actual gameplay is akin to Mortal Kombat or Street Fighter with the weapons-based tinge of Soul Calibur. It’s 2D, but each character is using a weapon that determines the bulk of their moveset. Players can also create a custom character that utilises another character’s moveset. Like Mortal Kombat, the surviving player can perform a kind of “fatality” for extra style points, though they require considerably more complicated button inputs than Mortal Kombat fatalities do.

So – even if you find yourself lying face down in the dirt and missing all your limbs, there’s a good chance you’ll win if you were the more stylish player. The idea is to encourage players to delve more deeply into mechanics – a lot of casual fighting fans learn basic combos and nothing more. I’d like to see a game that directly encouraged the learning of mechanics by showing how deep they are at the outset, which a system like this could do.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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