Daily Design: Day 344

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Invite, Monster and Brave. 

As such, the game I’ve designed today is…

Brave Front

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Brave Front is a “hot seat” multiplayer VR horror game. By “hot seat”, I mean that it’s a game intended for multiple players, but only one player is ever actually playing at any given time – though the other players can all see what’s happening on the screen. These games are typically best enjoyed locally but would have online compatibility as well.

Each player is dropped into a procedurally generated maze with the simple goal of surviving as long as possible, or until they give up. There are various kinds of (horrible) monsters about, and players have no means of fighting back – avoiding them entirely or running away or the only options.

Players accumulate a hidden score based on their actions, and once every player has attempted the maze, the scores are finalised and a winner is declared. Like the  Worms series, the players are decided before each match and the order is random. When it’s a particular player’s turn, their name will be displayed until they accept with a button prompt.

Points are accumulated by doing “brave” things, such as moving quickly through the level (without outright sprinting), facing monsters directly and doing extra exploring. Items are also scattered around the level that reward points, though they’re typically hard to reach. Players can give up their run at any time – as long as they’re not in combat – to save their score and finish their attempt. Players that are killed lose their score entirely, so knowing when to give up is key.

The game also can’t be entirely finished. Rather, players are forced to give up after a hidden time limit that’s based on their performance. The braver a player is, the faster their run ends – this is partly because their score is naturally a lot higher, but largely because “brave” runs aren’t as fun to watch for the spectating players and so shouldn’t last as long.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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