Daily Design: Day 343

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Happiness, Region and Radius.

As such, the game I’ve designed today is…

Couple’s Retreat

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Couple’s Retreat is a cooperative multiplayer game about two lovers with an unhealthy level of codependence.

Each player has a “happiness” level which slowly drains when they’re too far away from their partner. It’s a top-down game, and each character projects an aura over a certain radius that generates happiness for that player’s teammate. In other words, sticking together good, staying separated bad. If a player’s happiness reaches zero, the game is over (for both players).

Of course, players will have to separate to solve puzzles and progress through the game. As a simple example, one player may need to hold a button to open a door for the other player to use.

Throughout the game, other things will appear that generate happiness, though they’re “per-character”. This means that they’ll only generate happiness for one player or the other. These are things like friends that may appear throughout the level, entertainment (TV, games, books, music) and more.

It’s an easy idea to make an evocative story from. For example, the happiness that each player receives from their partner may reduce throughout the game as they become more dependent on outside sources of happiness. Of course, I’m not sure how many couples would like to settle in and enjoy a game with a crushingly nihilistic view of love, so maybe it should just stick to fun cooperative puzzles.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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