Daily Design: Day 342

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Preserve, Toss and Bomb.

As such, the game I’ve designed today is…

Explosive Encounter

quantum-of-solace-hotel-explosion.jpg

Explosive Encounter is basically Hot Potato with a lot more violence.

It’s a multiplayer game for at least 2 players (up to 12) where each player has to simply be the last one alive to win. It’s a first-person game with a few levels – they’re generally quite open, but have a fair bit of cover to hide behind. Levels are also “destructible” in the sense that everything but walls and the floor can be destroyed.

The levels will almost certainly be destroyed – at least partially – because the game is broadly about explosions (and trying not to be in them). A few seconds after each round begins, a random player will be given a bomb that can be thrown at any time. The bomb will be set on a random timer between 20 and 60 seconds and will explode when the timer expires (players can’t see the timer, but the bomb will shake more violently as it gets closer to exploding).

The bomb will explode wherever it happens to be, but whoever it last touched will also explode. If they happen to be holding it at the time, the explosions will be significantly more violent.

This means that if you’re given the bomb, the goal is to throw it at another player so that it hits them. Then it’s their problem (hooray)! If you throw the bomb and miss, it has to be manually retrieved before it detonates. After the bomb explodes, another random player will be given it after a short time frame.

The last player to be “Tagged” will be clearly visible to all the others and move slightly slower, so they can’t simply run at a player to kill them in the explosion.

It’s essentially a free-for-all FPS in which the role of predator and prey shifts dramatically and quickly. It probably doesn’t have enough mechanical depth to stand alone as a full release title, but as a smaller product, I think it could be a lot of fun.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept!

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