Daily Design: Day 341

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Area, Shut and Explosion.

As such, the game I’ve designed today is…

Having a Blast Door

Vivos_E1_Blast_Door_Lowering.jpg

In Having a Blast Door, players take the role of the emergency manager of a sealed bunker in which powerful explosives are tested. It’s their job to monitor explosive devices and to contain explosions in the case of an accident.

This is done by controlling the blast doors located around the complex. When an explosion is triggered, players have to manually shut each blast door in the complex to minimize the loss of life.

Players have a top-down view of the facility and can click on a door to open or close it. They can see the origin point and current spread of the explosion, as well as the location of all staff.

Essentially, the explosion triggers at a random point and the player has to try and contain it ASAP while saving as many people as possible. It’s easy to contain the explosion immediately – the trick is to aim and time it in such a way that many people manage to evacuate first.

To make it a bit more intense, another idea would be that the player is running from it in first person and had to manually check monitors to control blast doors. The explosion could also be changed to something scarier – like, I don’t know, James Woods – who would be chasing you through the facility and wouldn’t fizzle out once it hit a door.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

 

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