Daily Design: Day 340
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Wash, Clothes and Wreck.
As such, the game I’ve designed today is…
Bugging Out is a game in which players take the role of a bug left in someone’s pants while they’re in the washing machine. As such, it’s their job to ride a small leaf through the whirling water and try to survive the wash cycle.
The main menu is the front of a top-loader washing machine, where players select the settings on the washing machine. This includes time, water level, intensity and so on which all affect the gameplay in various ways.
For example, the intensity is essentially the difficulty setting, from “Light” to “Maximum Overload” (which I don’t think is even a real setting, but should be). Time is the time that players have to survive, and water height changes the frequency at which clothes appear above the water (lower water height means clothes appear more frequently).
Players play in third person, controlling the leaf and bug as they’re thrown around the washing machine. It’s essentially an endless runner in a boat, where players have to avoid the clothes that suddenly emerge from the water as well as waves. Doing jumps can reward points, and players can do tricks in mid-air for more.
The game is purely about chasing a high score, and as such would contain leaderboards for friends and online with strangers. Harder settings make for a higher score multiplier, and players can filter the leaderboard by settings (light wash, low water, etc).
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.