Daily Design: Day 338
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Censorship, Incredible and Reader.
As such, the game I’ve designed today is…
[Redacted] is a multiplayer game about censorship, in which one player takes the role of the Censor and the other is the Reader.
The Censor is presented with a sheet of paper with useful information and can black out as much of the text as they want to. The paper is then handed to the Reader, who can read over it for as long as they want. Once they’re ready they have to take a quiz on the information, answering up to 5 multiple-choice questions to the best of their ability.
The Reader is rewarded based on their correct answers, and the Censor is rewarded based on the Reader’s incorrect answers. However, the Censor is given more or less points based on how much of the paper they blacked out – blacking out too much (like the entire page) results in zero points regardless of how the Reader performs.
The idea is that the Censor has to identify the most important information and try to black that out, rather than (literally) relying on broad strokes.
Because of the nature of the game, it’s hard to imagine that it would be much fun while the other player is in their role. It might suit the game better to have a system wherein players could upload and download censored sheets, rather than playing “live” with each other.
I’m also not convinced that it would be much fun, but due to the nature of the game it would be incredibly easy to develop and test a paper prototype. The entire game could be tested and iterated on with a physical prototype, which is extremely useful for development.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.