Daily Design: Day 337
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Shining, Heritage and Living.
As such, the game I’ve designed today is…
Mansion Massacre is a multiplayer survival horror game, in which up to four players are trapped in a mansion and have to cooperate to try and escape.
Each player begins in a different part of a procedurally generated mansion and has to manually locate the others. Along the way they must avoid ghosts and monsters, or try to fight them off with limited supplies. It’s a first-person game and combat is unwieldy, meaning players are better off avoiding combat. However, it’s a good solution if they’re discovered. Ghosts can be temporarily killed through combat and monsters will stay dead forever, though they’re much harder to kill in the first place.
Players can escape by discovering the four “key fragments” that are scattered around the mansion. Once the players have them they can combine them into a single key and escape, winning the game for all survivors.
To throw a bit of a spanner in to the works, one player may be randomly selected to be the “Groundskeeper” – a character who has lived in the mansion for a long time and aims to add to the spiritual denizens. In other words, one player may spawn with the goal of killing the other players, rather than aiding them. The player is immediately identifiable from their model and can be killed, though they’re a lot tougher than the regular enemies.
That’s it! It’s a bit short and vague – busy day – but I think it’s an idea that holds up okay. It definitely could use more fleshing out, but that’s a bit beyond the scope of this blog. I’ll be back tomorrow with another quick game concept!