Daily Design: Day 336
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Ride, Forward and Scarf.
As such, the game I’ve designed today is…
The Longest Yarn
The Longest Yarn is a multiplayer racing game in which each player is riding a gigantic magical scarf, rather than something more conventional, like a gigantic magical car.
The problem with riding scarves – other than being some kind of cross between Aladinn and a hipster – is that they quickly unravel as they move forward. As such, player need to constantly gather more wool to keep their scarf long, or it’ll unravel and they’ll fall off which results in disqualification and probably a painful bruise.
Players have control over their acceleration, but moving faster also unravels the scarf at a higher rate. However, wool is gathered by the first player to touch it on the course – this means balancing acceleration with being able to actually replenish wool, as the first player to get to a bunch will receive it. There’s more than enough wool for one player, and it’s impossible for one player to gather all of it at once (think weapon boxes in Mario Kart).
Ideally, players that constantly accelerate would fail regardless of how much wool they gather as they’d unravel too quickly. The idea is to balance speed and wool. It’s a kind of “survival racing” game – while the first player across the finish line is the winner, most matches are won by being the last survivor.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.