Daily Design: Day 335
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Climb, Rushing and Forward.
As such, the game I’ve designed today is…
Ever Upwards is an endless climbing game in which players try to not fall to their deaths for as long as possible, like real mountain climbing.
The difference is that in the game, the mountain is violently collapsing. Players control their character in third-person and can jump from rock to rock, gripping and climbing as they go.
The shoulder buttons grip onto the rock, ensuring that the character can’t fall off. However, if they grip on for too long then they’ll just fall with the rock. Players have to balance gripping with running and climbing to keep an upward momentum, as falling too far results in a game over.
While gripping, players can climb with the analogue stick (or their keyboard). This is safe as it means they can move without falling, but it’s significantly slower than running. Running is achieved by moving without hanging onto the rock (admittedly it isn’t the most unique mechanic).
Finally, players can also jump in any direction, which allows them to catch on to more rocks. The basic idea is to balance gripping with running and jumping to survive as long as possible and increase your high score. It’s a straightforward game, but I think there’s potential there for a lot of fun. More importantly, Final Fantasy XV came out yesterday so that’s the end of today’s post.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.