Daily Design: Day 334
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Horse, Interview and Precedent.
As such, the game I’ve designed today is…
In Business Horse, players take the role of a horse trying to land a job. This is made much more difficult by virtue of being a horse – while the interviewer can’t legally discriminate based on race, they probably will, because you’re a horse.
It’s part “conversation” game – where players select what they think is the most appropriate response to a question – and part physics-based comedy / puzzle game, like Octodad or I Am Bread.
Players alternate between these tests until they’re either discovered or complete the interview, which will determine their ending. It’s a short and simple game (I’d say it would be free), but the multiple endings do encourage a lot of replayability, especially if the “best” ending is hard to achieve.
So the first task is when the interviewer asks the player to take a seat. Players have to manually control each leg (there are four buttons, holding one moves the associated leg forward and releasing it drops it). Knocking things over or taking too long will arouse suspicion until eventually, the boss notices that you’re a horse.
In conversation, the boss will ask standard interview questions that have to be replied to. Being a horse, the protagonist lacks the experience necessary to answer these questions honestly and so has to rely on a series of best guesses. For example, when asked “Where do you see yourself in 5 years?” the answers may be things like “Eating grass”, “At a bigger stud” or “I am a horse” (don’t pick that one). The idea is to pick whatever feels least suspicious based on the question.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.