Daily Design: Day 333

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Quest, Pill and Contrast.

As such, the game I’ve designed today is…



Actuality is a sidescrolling action RPG in which the player can take a pill to shift into the “real” world. It’s like the Matrix, only without two awful sequels.

Players begin in the “artificial” world, which is considerably less dangerous and more like a traditional fantasy adventure. At any time they can choose to take a pill to shift into the “real” world, which is a post-apocalyptic wasteland with much more modern technology. These pills are unlimited, meaning that the player can shift back and forth at any time.

It’s essentially a “Metroidvania” game, like, uh, Metroid or Castlevania. Players travel around the world murdering a lot and can shift between worlds to discover new areas and solve puzzles.

One trick here is that weapons found in the “artificial” world can’t be carried over into the “real” world. However, all skills and abilities the player has learned (such as wall jumping or gliding) will transfer, allowing them to access new areas and discover upgrades and secrets. Sometimes the player is required to traverse one world to arrive at a location and then shift back to the other to reach a hidden area.

That’s it! Fairly short one, but tomorrow will be shorter because Final Fantasy: XV is finally releasing and I need to become one with my lounge for the day. Still, I’ll be back tomorrow with another quick game concept!


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