Daily Design: Day 332

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Cage, Wizard and Experimentation.

As such, the game I’ve designed today is…



In Escapology, players take control of the world’s most wanted wizard. Unfortunately, he’s already been captured and put inside a magic prison cell that drains his powers, making him kind of a shit wizard.

So, players have to use their relatively limited powers to orchestrate an escape from their cell. At first, the only spell they have access to is a form of telekinesis that allows them to move objects with their mind (the game is in first-person, and plays like a point’n’click adventure).

While they can’t move the cell key (it’s enchanted, obviously), they can move items to orchestrate their escape. Maybe they drop a banana peel in front of their cell door and grab the key when the guard trips or a more complicated series of events could lead to you getting the key without so much as affecting the guard.

There are three major forms of escape – non-lethal, lethal and “shadow”. Non-lethal is rewarded for knocking the guard/s out, lethal is for killing them (all) and shadow is for escaping without the guards being harmed in any way. While a mix of any and all of these styles is possible, players are awarded a medal per stage for sticking with one.

Many stages introduce a new spell to complicate the puzzle somewhat. For example, players may learn to start fires, temporarily pause time or manipulate the wind. Combining powers is essential to later levels as the puzzles come more complicated.

Essentially, the game is like a point’n’click version of Hitman. Like Hitman, the game has a script that it adheres to and it’s up to the player to disrupt it in creative ways for their own benefit.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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