Daily Design: Day 331

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Vehicle, Pursuit and Astronomy. 

As such, the game I’ve designed today is…

Space Race


Space Race is a game about racing in space. There’s not really a cool twist to that idea, but it’s worth clarifying that this is a race that uses space ships, rather than a foot race through space (which may be more interesting now that I think of it).

Players can buy and customise their space ships, though there are no weapons. There’s also no wind resistance, which means no slip streams – plus, there’s no cornering or anything like that.

So instead, players will utilise the gravity of planets to slingshot themselves as accurately as possible. This is done by flying at a planet at the right speed and angle to be “fired” off in the direction you want.

Players are shown on the HUD where the finish line is, but visually looking for planets (and finding them by utilising a minimap) will help get there much faster. Players that can slingshot themselves efficiently will be the winners, whereas those who treat it like a more traditional game won’t be.

Ideally, races would be relatively short and skilled players could slingshot from planet to planet without much down time. Flying through space isn’t exactly thrilling at the best of times (in games, anyway), so I can’t imagine a game in which you fly around space doing not much of anything for a long time could be successful.

So, the idea is that maths nerds can finally join the cool racing club (is that a thing?). Players that can accurately judge how far and at what angle a planet will fling them will be able to “chain” them together, which will give them a cumulative speed boost.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 



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