Daily Design: Day 326

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Immortal, Champion and Solution.

As such, the game I’ve designed today is…

Indestructible

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Indestructible is set in a science-fiction future where certain people have become essentially immortal thanks to technology. They may have nearly indestructible bodies, the ability to back their minds up to a mainframe and download to a new body, special abilities brought about from implants and more.

Players take the role of a bounty hunter in this world – a specialist at taking down these people, whether dead or alive. It’s a third person stealth/puzzle game akin to the Hitman series, where each target is given an associated level to explore.

Players are typically allowed to roam freely through most of the level, as the target exists in a social situation. They can orchestrate accidents, assassinate the target stealthily, go in guns blazing or try to capture them alive if they’re feeling especially clever.

The key is that each target has a unique set of abilities, which comes in the form of a major problem for players to solve. For example, one may have an implant that grants 360 degree vision, making it nearly impossible to sneak up on that. Another may instantly back the data from their brain up as soon they’re “killed” and download it to a new body.

Like both Dishonored games, non-lethal takedowns require a bit more thought. In the above example, players may be able to sabotage the mainframe so that when the target dies, they’re downloaded into something else – for example, whatever the sci-fi equivalent of a USB stick is, or a cyborg body that’s been disabled in some capacity. The target that can see in 360 degrees could be taken down by the player hiding behind a curtain and pulling them into it, for example.

Each problem can be solved in unique ways, and the player is awarded for these. Each unique takedown rewards money (one time only), which can be used to purchase or upgrade gear and cosmetic options.

Players also have the option to augment themselves, and decide how “human” they want to be before each attempted mission. Augments are incredibly powerful, allowing players to move silently, turn completely invisible, kill silently and more. However, certain challenges can only be completed by being completely human – the ultimate challenge is a non-lethal takedown without being spotted without using implants of any kind.

Essentially, the game is Dishonored meets Hitman in a sci-fi universe.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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