Daily Design: Day 325

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Shoot, Noon and Exempt.

As such, the game I’ve designed today is…

Iron Noon

Iron Noon is a western duelling game where players wear heavy plate metal armour, because it’s super cool, you guys. It also means that players have to shoot each other right in the face because the rest of them is armoured.

Well, not quite – the armour has a few small weak spots, and shoot those will cause bits of the armour to fall off. In other words, it’s possible to break the armour off a player’s leg, then shoot them in the leg to make them limp. Hitting a player in the arm will similarly make aiming very difficult, and shooting them in their non-dominant hand (which can be decided by the player) will cause them to randomly lean heavily to that side.

There are two main modes; Duelling and Shootout, each of which can be played either 1v1 or in teams. Shootout is a typical death match, though without respawning. Players try their damnedest to kill each other, like in most games.

Duelling starts every player facing each other out in the open, and has a random countdown until the match begins. At this point, players press a button to draw their weapon, then go to town with mass murder.

It’s a fairly typical FPS in most ways, but I think the focus on precision shooting and permanent death makes it a bit more tense and tactical than most games.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 



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