Daily Design: Day 322
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Race, Opening and Side.
As such, the game I’ve designed today is…
Dimension Drift is a multiplayer racing game in which players can shift between a regular 3D racing game and a 2D top-down view at will.
While in 3D, the game is fairly ordinary – players have a customisable car with which they race. The first over the finish line is the winner and yadda yadda.
The problem is that some obstacles are impossible to dodge, as they’re hanging across the track with nothing but a small slit at the bottom. To avoid this, players can switch to the 2D view, which makes their car flatten to the ground (and somehow avoids horribly crushing the driver, I guess).
While in 2D, players can’t gain any air at all, so need to shift back to 3D to go over jumps. Similarly, two players can’t collide while in different dimensions, as the 3D driver will pass straight over the 2D car. However, if one shifts into the other, it will damage them and slow them down dramatically – in other words, if a 2D car is underneath another player and shifts back into 3D, they’ll knock the first car airborne.
I’d also love for it to capture that ridiculously high-intensity feel of games like Wipeout, where playing it is kind of like a mix of dropping acid and falling off a building, or so I’d imagine. Put simply, it’s a game in which players move uncomfortably quickly.
That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.