Daily Design: Day 321

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Symmetry, Ham and Architecture. 

As such, the game I’ve designed today is…

Running of the Pigs


Running of the Pigs is a game about herding pigs with the power of architecture, because it’s set in a wildly impractical world, I guess.

It’s a kind of RTS, though with no unit management – instead, players simply construct buildings with various effects. The goal of each level is herd a group of pigs from one area to another, though players have no direct control over them. Instead, each building will affect them in one way or another. Think of it as a kind of non-violent tower defence.

So the pigs will begin running forward, and will eventually accidentally kill themselves in horrible ways, like delicious lemmings. Players can use buildings to physically block their progress (pigs will avoid them on purpose), or they can use more specialised ones to alter the field in some way.

For example, some buildings (or “towers”) will slow down nearby pigs, where another may catapult pigs in the direction it’s facing when built (though only one at a time). The idea is to get each pig to your pen, located somewhere in the level – usually uncomfortably far from the entrance.

Essentially, it’s a tower defence version of Lemmings. If you’re tempted to ask why players can’t simply build a new pen in front of the pigs rather than a series of complex structures to lead them to one, I’d kindly suggest you get the hell off my blog.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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