Daily Design: Day 319

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Swarm, Pig and Access.

As such, the game I’ve designed today is…

Porcine Pack


Porcine Pack is a game about a scientist who has developed a special mind control device, and has used this to control large swaths of pigs to do his bidding, as one is likely to do if they develop a mind-control device.

Players control their pig packs, commanding them with traditional RTS controls. Each pack is a single unit, following commands as if it were a single entity. Packs can be split or joined at will, and a “pack” (despite the name) can consist of just a single pig with no upper limit other than what the stage provides.

The scientist has decided that all pigs ought to be free, which is a great sentiment, but his plan to go about this is to have the pigs break themselves out, because it’s only fair that they do some of the heavy lifting.

As such, it’s a strange mix of RTS and stealth. Players can have their pigs hide in shrubbery or in pens, and have to complete various objectives in any given level. Pigs can attack guards, but need a certain amount in their pack to overwhelm them, Pikmin style.

Most levels boil down to stealthily freeing as many pigs as possibly to make a large pack, then sneaking that pack to a major objective to complete it. While larger packs can be used to take down pesky guards, I think it’s important that every stealth game allows “ghosting” – the ability to complete a level without interacting with the guards in any way, other than simply sneaking by them.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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