Daily Design: Day 316

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Sneak, Outside and Company.

As such, the game I’ve designed today is…

Rank and File


Rank and File is a stealth game set in a world ruled by a brutal dictator – people can only move about at assigned times as large groups, and anybody caught outside of these registered groups will be immediately killed by satellite laser.

Naturally, the protagonist is a rebel, trying their darndest to topple the evil government and bring about some kind of (probably extremely chaotic) peace.

It’s a top-down 2D game, where players share a point of view with one of the satellite cameras. The protagonist is highlighted at all times (non-diegetically) so that they’re easy to keep track of. While inside a building, the roof will also disappear, so that the player can see what they’re doing.

The game is broken down into several levels, each of which comes with unique objectives. These range from planting bombs to assassinating people to thievery to rescue missions and everything in between. The idea is to mix up the objectives severely after each level and keep things fresh.

While inside a building, the game is a fairly typical top-down stealth title. Players avoid (visible) cones of vision of guards as they move from room-to-room doing whatever they need to. Players can also blend in with the crowds that are approved to move around an area – if the player leaves a building alone, they’re killed instantly.

This idea manifests itself in puzzles, as well as stealth. Players will often need to find a way to make a crowd move to where they’re going, whether that means remotely unlocking a door, starting a fire or something else. As a quick note, players can actually move around when the satellite can’t see them – some levels may have frequent planes overhead, shelter from rain or even just heavy cloud cover.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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