Daily Design: Day 315

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Age, Death and Brief.

As such, the game I’ve designed today is…

Existence Abridged


Existence Abridged is a game about living, then dying, without all that fluff in the middle – or at least, with less of it.

Players begin their virtual life as the child of a randomly generated set of parents (either one or two) at the beginning of the 21st century. From here, they simply make a set of decisions to overcome obstacles they face throughout life.

For example, a child may have to decide whether or not to cheat on a test, or how to react to a bully. All of these decisions will affect how the character grows, and the decisions that face them later in their life.

Each life is designed to last from 25-30 minutes (though they may die young), making them easily digestible in a single sitting. Once a character dies, the next game will be as a brand new character, only it’ll be set after the last one’s life. So, if a character dies in 2080, the next character will be born in 2081. This can continue all the way to the year 4000 – while technology will progress, it’ll remain distinctly similar to how it is in the real world for quite a while, so that the situations players face are as relatable as possible.

More to the point, each character’s life will be influenced by the decisions of the characters that came before them. Even minor choices can make differences hundreds of years later, and the player can choose to see which actions have been influenced by past characters (or they can disable this for a better sense of immersion).

Players of different races and genders will also face different challenges, and (importantly) the player can never decide on who they’ll be at birth. The roles of race and gender will change throughout the years, largely dependent on player action.

It’s a game all about decision and consequence, though ideally it will help the player see the real world through a more empathetic lens. Given the US election results, this would probably be better released sooner rather than later.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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