Daily Design: Day 313
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Catch, Clash and Crisp.
As such, the game I’ve designed today is…
Conflagration Clutch is a game about capturing the essence of fire in your hands, then murdering each other with it.
It’s a team-based shooter and fighting game. In teams of up to 3 (6 total players in a game), players battle to eliminate each other in first-person combat. The melee combat has real depth, as the bulk of gameplay makes use of it. It’s akin to something like Street Fighter or Tekken, though perhaps more suited to first-person (so, more like Zeno Clash). I know this is vague, but the point is that it’s not simple just because it’s first-person.
Players are dropped into an arena as a team, able to split up or move as a single unit. The matches available are 1v1, 2v2, 3v3, 1v1v1 or 2v2v2. Custom matches (like 1v5) are also available, but are unranked.
The arenas are large stages, so the word “arena” maybe isn’t all that apt. Players can hide and lose each other easily, so scouting and communication is key. To keep players moving, there’s a kind of “Capture the Flag” mechanic – each team is guarding a “Sacred Fire”, which can be captured. If an enemy player captures your Sacred Fire and manages to bring it back to their base (while their Sacred Fire is still there), they gain crazy sweet magic powers, which makes winning considerably easier (though not guaranteed).
Only one player (the one who captures it) gains these powers, and only one player can have them at a time. If the player is killed, the Sacred Fires reset and can be recaptured. The player with the powers can shoot fireballs, summon a wall of fire and all of their attacks deal extra (firey) damage. In other words, they became pretty ridiculous.
The goal, then, is ultimately to eliminate the enemy team through first-person combat. However, the Sacred Fire is an important goal and can’t be neglected, or the enemy team will become considerably stronger for it.
That’s it! Thanks for reading. Tomorrow’s post will likely be the last sporadic one, unless someone starts another fire (which is horribly likely). I’ll be back tomorrow with another quick game concept!