Daily Design: Day 309

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Sky, Get and Dying.

As such, the game I’ve designed today is…

Terminal Velocity

flying.jpg

Terminal Velocity is a game about falling and trying not to hit the ground, which some readers may recognise as “flying”.

It’s also a multiplayer death match, which complicates matters quite a bit. Players fall out of a plane at the same time, then battle for scraps of parachute as they’re falling. Combat is purely melee-focused, with players having a simple rock-paper-scissors combat system.

Players can kick, punch or block. Blocking beats punching, punching beats kicking and kicking beats blocking. If both players do the same action, they both take damage. Players that take too much damage will be knocked unconscious, allowing other players to steal their parachute scrap.

If a player manages to gather 75% of the scraps, they can activate their parachute, saving themselves and dooming the others. Players can fly around in the air while they’re falling, but can also use a grappling hook once per match to instantly fly towards another player and begin fighting them.

It’s entirely first-person, and I image it would be suitable (and nauseating) for VR devices.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept.

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