Daily Design: Day 304
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Command, Audience and Communication.
As such, the game I’ve designed today is…
Stage Director is a game in which players control the audience prompter of a popular TV show, directing them to laugh, cheer, cry and so on.
The show will play by itself, though at certain events will ask for some player input. Here’s where the player decides how the audience should react – with shock, laughter, applause and so on.
The audience’s reaction will determine how the show continues to play out from that point. For example, if the audience laughs when a major character is killed, more characters will begin to die (and in increasingly ridiculous ways). If the audience instead gasped, then the show would start focusing on high tension moments.
Because input isn locked to particular moments, the show works off what is essentially a large flowchart. I imagine that the game would only feasibly have one “show”, as it could potentially change in several ways.
Theres also no traditional win-state or scoring system. Players could share their story or unlock scenes for later viewing, but it’s basically a game about changing the story and seeing how it plays out.
So, it may then be a system that’s missing a key piece, or something that would be at home as a smaller part of a large design.
Thats it! Thanks for reading. I wrote this one on my phone again, so I’m sorry if there are any strange formatting issues. I’ll be back tomorrow with another quick game concept!