Daily Design: Day 303
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Toad, Bet and Stupidity.
As such, the game I’ve designed today is…
Frog Prince is a game about kissing frogs and hoping that they turn into a prince, rather than transmitting some kind of STD.
Players take turns kissing frogs, and the winner is whoever manages to kiss the most princes before the pond is cleaned of frogs. There’s initially no way to know which are toads and which are princes – players simply have to guess.
However, each player also begins with $100. By spending $100, players can be given the identity of one prince-frog, and can kiss it at their leisure.
Players can opt to instead bet this money. When a player goes to kiss a frog, players can decide to gamble as much money as they want (in multiples of 10) and will double their money if the toad turns out to be a prince. This allows players to gamble their way to lots of money, which in turn means learning which frogs to kiss.
Its a useful feature with a few applications – firstly, it gives players something interesting to do even when it’s not their turn. Secondly, it allows for all sorts of strategic plays in what is otherwise a luck-based game; when you use your money to reveal a prince, every player is notified (though they’re not told which the prince is).
This allows players to manipulate the game by revealing a prince and the missing it on purpose in the hopes that other players will gamble a lot of money on it. Finally, all money that’s gambled unsuccessfully goes to the player doing the kissing. Money spent on revealing frogs is simply removed from the game.
That’s it! Thanks for reading. I typed this one up on my phone, so I’m sorry if there are any formatting errors. I’ll be back tomorrow with another quick game concept.