Daily Design: Day 302

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Sunlight, Guarding and Satisfaction. 

As such, the game I’ve designed today is…

Sunlight Slaughter


Sunlight Slaughter is a game about defending your castle from vampires with the incredibly awesome power of the sun (and the fairly awesome power of conventional weaponry).

It’s a side scrolling tower defence in which players direct their solar-powered laser to disintegrate vampires. Every vampire killed earns the player some in-game gold which can be spent on upgrades for the castle or the laser, or to buy troops that will passively defend the castle (as in, without any input from the player).

Vampires come in several shapes and sizes. Some can fly, some are faster but weaker, some are tough and slow, etc. Others may passively buff nearby enemies, or cause special effects when destroyed.

Its a fairly conventional idea, made way more amazing with the addition of vampires.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 

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