Daily Design: Day 301

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Subtlety, Cooling and Witness.

As such, the game I’ve designed today is…

Heating UpNinja.jpg

Heating Up is a game about fire ninjas, which is the coolest thing I’ve written.

Players take the role of a fire ninja (obviously) who is tasked with several different missions, ranging from infiltration to assassination and everything in between (which I guess is stealing and not much else).

It’s a side-scrolling stealth game, like Mark of the Ninja. Players can see enemies fields of vision and the range at which noise travels. Players can also complete every mission non-lethally, including assassination – just like in Dishonored, there are non-lethal ways to dispose of targets.

Players can use their fire powers in a number of ways. Firstly, they can control fire (I know, the twists keep coming) – though, they can’t create it. This means that players have to manipulate fire found in the environment, or create it with some tools and a bit of ingenuity.

Fire can be used to blind enemies, create or close paths or simply to kill guards. When the power is activated,  players can move fire freely around the stage for a set distance away from its origin point.

Players can also use their power to “Overheat”, which lets them move quickly and silently at the cost of being brightly lit.

That’s it! Thanks for reading. I’ll be back tomorrow with another quick game concept. 


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