Daily Design: Day 300
Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;
Scientist, Crisp and Incentive.
As such, the game I’ve designed today is…
Insolation Fraud is a game about harnessing the natural power of the sun for profit, like if the political far-right and far-left finally learned to work together.
It’s a 2D (side-on) puzzle game, where the player has to use the sun to burn specific things for the insurance money. You may recognise the sun as being very hard to control, which is why the protagonist has launched a satellite with a gigantic magnifying glass, the costs of which almost certainly won’t be covered by any kind of insurance scam but shut the hell up.
The player can move the magnifying glass left and right to determine where the sun ray will be fired. The goal is to hit specific objects that are outlined at the beginning of each level and nothing else. Rather than simply dragging his or her stuff outside, the protagonist has decided to use a series of mirrors to reflect the sun ray to where it needs to go.
This means that the player decides where to fire the ray initially and then positions mirrors around the level so that it hits everything they need to hit. You know those awful light/mirror puzzles in games, especially the Zelda series? This is that. Entirely that.
That’s it! Thanks for reading. Posts will be a bit inconsistent (though still daily) while I’m out of state for another week or so. I’ll be back tomorrow with another quick game concept.