Daily Design: Day 296

Daily Design is a series of game concepts devised daily through all of 2016. These are just basic concepts, designed based on randomly generated words. Today, they are;

Corruption, Theatre and Separate.

As such, the game I’ve designed today is…

All Work and No Play

theater_left.jpg

All Work and No Play is a game about managing a stage play, with the horrible twist that some actors will corrupt each other to the point of derailing the entire thing.

It’s a 2D puzzle game, wherein players allocate the positioning of each actor before the play begins. They can tap or click on actor to view some details, including the kind of people they shouldn’t work next to. These details range from information like names, all the way to something like hair colour.

In other words, one actor may be unable to work next to people with Brown Hair, and/or work next to Tim. Players have to reallocate the field of actors until everybody’s happy. While there are multiple solutions to each puzzle, there’s always a best solution in which the play itself can continue smoothly.

For example, the script (which can be read at any time, though they’re always very short) may describe a character being stabbed by another character. This means that the two characters needs to be next to each other, unless the player can think of a clever way to let one stab the other from a distance – these solutions are always done by placing actors near props.

So, if an actor has to hit another actor over the head after delivering a line, the player may be able to place them above that actor where they have the opportunity to drop a heavy prop on them instead. This allows players to solve puzzles and let the play continue as planned.

That’s it! Thanks for reading. I’m out of state for the next fortnight or so, so the posts will be a bit more erratic than usual. I’ll be back tomorrow with another quick game concept. 

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